Donkey Kong, Jr.

It took me until this year to complete one cycle of “Donkey Kong, Jr.”, not because I wasn’t skilled enough to complete the task but because I was bored and wanted to see what lay beyond its first two terrible stages. Spoiler: you dodge electrical currents in the third level, and it makes about as much sense on the page as it does in context. The fourth and final level, in which you push keys up wires to collapse a structure, gets the most out of “Jr.”’s movements, but one good stage out of four levels is a bad ratio.

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Donkey Kong Country

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Donkey Kong 3