Slay the Princess
The ending I chose, without getting into spoilers, settled on disposing with the metatextual elements in service of a more tangible story. I’d probably appreciate more of “Slay the Princess” if this didn’t feel like an exception in a narrative more focused on talking about the nature of storytelling. Yes, DDLC was also celebrated for breaking the fourth wall, but it did so much more radically, it saved that stuff for the final third, and it came out when those elements were novel. “Slay the Princess”, in a vacuum, is fine, occasionally threatening to be more interesting than it is.
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