Resident Evil (2002 game, not to be mistaken for the 1996 game of the same name, PS4 remaster played for review)

It’s a disempowering, anxiety-inducing experience. Puzzles are made not to test your wits but to make you run across the mansion multiple times, forcing you through dangerous enemies that can’t (and probably shouldn’t) be dispatched and spawning in new threats just when you think you have the game all figured out. Even the activity of saving is a strategic move, asking you to consider how much progress you’ve made and how much progress you COULD make if you dare to venture forth just a little farther. “Remake”, in short, uses every opportunity to realize its ambitions of survival horror. Good.

10

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