Commander Keen in Keen Dreams

“Dreams” breaks a lot of rules when it comes to designing a platformer, and it isn’t the fun sort of rulebreaking. It breaks rules like “don’t put in a lot of leaps of faith and leave no room at the bottom of the screen so players have a little bit of agency over where they land in a game where you can’t kill enemies by jumping on top of them” and “don’t save the number of lives a player ended a session with”. It’s kind of a scary game, actually, so it’s too bad it thinks it is a comedy.

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