Battletoads (revisited)

There are a couple of good bits in the later levels, such as the snowball fights, and a few of the later levels aren’t impossible to pass without using save states. Nonetheless, the criminally difficult bits, relying on a combination of inhuman reflexes and trial-and-error, outnumber the charming scenarios, and whatever charm there is to the slapstick is undone by the cost of failure, which is starting over. Level eleven is the worst of all worlds, requiring precision turns at all times for a setpiece devoid of any respectable spectacle. It’s fun for ten minutes, maybe less if you’re bad.

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Dropout Presents (Demi Adejuyigbe: Is Going to Do One (1) Backflip)